Leading up to the release of Super Smash Bros. Ultimate on the Nintendo Switch, I started working on custom 3D renders in Blender of all the characters in the Smash Bros. games I had played in the past. This helped build the excitement for the new game among the Smash community, but also pushed me to what I was capable of in Blender at the time: Model cleanup, posing, hair and particle simulation, compositing, and rendering.










































I released these images one at a time leading up to the release of the new game. I also released the source .blend files for the community to use afterward.